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Wingman By: jetpulse


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6/29/2010
8.67
66
Realistic
Face to Face
NL PKG

Project Page: http://www.coasterfuel.com/project_view.asp?id=46

WARNING: This ride could produce bad framerates due to the high volume of polygons in a confined area!

PLEASE ride in the correct environment (Wingman-JetPulse.env). The tree graphics and sizes have been manipulated to give the ride a more realistic feeling.

Improved Friction is ON

This is a project I finished back in November. The point of this ride was to use 3ds to model the ride at a level of detail that nobody has ever done before. Because of this, there are over 1,000,000 polygons contained in the 3ds. Optimizing the object would probably eliminate ~100,000 polygons but would take weeks for the computer to process all the polygons.

The layout for this ride is one that I have loved for years. I made an original version of this ride ~3.5 years ago but at that time, I was building entirely by hand and had basically no experience with 3ds. I decided to go back to that layout for the detailed ride because its short layout was conducive for the high amount of detail that went into every aspect of the ride.

If you can view the ride well, please give me some feedback. I'm always looking for those little things that can make my rides better.

Hope you enjoy!





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